Weapons: Difference between revisions
Appearance
Начало |
Translation |
||
| (5 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{ | [[Category:Weapons]] | ||
| | {{Mechanics | ||
| | | Name = Weapons | ||
| | | Image = Weapons.jpg | ||
| Description = "Weapons" top menu section | |||
}} | }} | ||
[[ | '''Weapons''' — armaments. A top menu section designed for storing weapons. | ||
== Using the Menu Section == | |||
Tapping the "Weapons" top menu section opens a menu with available weapons. | |||
* Short tap — the selected weapon is installed into the [[Upper Slot]]. | |||
* Long tap — opens an information window with details about the weapon and a <code>Mint</code> button. | |||
=== Mint === | |||
[[Mint]] — NFT minting. Almost any object in the "Globula" project can be turned into an NFT for storage, transfer, or resale. This topic is covered in detail in a separate article. | |||
== Using Weapons == | |||
Weapons are needed for hunting and obtaining [[Components|components]]. | |||
== Obtaining Weapons == | |||
Weapons can be produced from [[Blueprints|blueprints]] or received upon registration (starter kit). | |||
{{Navbar | |||
| title = Top Menu Sections | |||
| link1 = [[Remote Storage|Remote Storage]] | |||
| link2 = [[Tools|Tools]] | |||
| link3 = [[Batteries|Batteries]] | |||
| link4 = [[Weapons|Weapons]] | |||
| link5 = [[Components|Components]] | |||
| link6 = [[Blueprints|Blueprints]] | |||
}} | |||
Latest revision as of 10:50, 4 December 2025
Weapons — armaments. A top menu section designed for storing weapons.
Using the Menu Section
[edit]Tapping the "Weapons" top menu section opens a menu with available weapons.
- Short tap — the selected weapon is installed into the Upper Slot.
- Long tap — opens an information window with details about the weapon and a
Mintbutton.
Mint
[edit]Mint — NFT minting. Almost any object in the "Globula" project can be turned into an NFT for storage, transfer, or resale. This topic is covered in detail in a separate article.
Using Weapons
[edit]Weapons are needed for hunting and obtaining components.
Obtaining Weapons
[edit]Weapons can be produced from blueprints or received upon registration (starter kit).
Top Menu Sections | Remote Storage Tools Batteries Weapons Components Blueprints